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The project is as average as possible with a good technical part. Plot-wise, it tries to be either a parody or an adaptation of the original BL. But nevertheless, the story raises questions, and I hope the second part will clarify whether the project was able to cope with the story. Play the project at your own risk. 6.5/10 (full version in RDS article)
Supergood. As always, a fun and enjoyable project from SIZZZ with a couple of cool mechanics (which didn’t work quite right).
Now we have a remake of the famous “Roundup”, which is famous only for the main goal of the years, which the author so delicately presented on the cover (I wonder, is it even possible to write this on Liberty? Although if, as a harmless joke, I get banned for 2 weeks, so what? talk about it).
The project, with inimitable precision, remakes the great scenes of the original, giving them even more comedy, pathos and coolness, twisting a new plot that surprisingly fits into the original about Sanya’s struggle not just with Nathanya, but with the entire deceitful and totalitarian housing and communal services system that imprison poor residents for life just. The project ends with Sanya's victory, but with victory in the war with housing and communal services, hinting at a continuation with the great and terrible Vitya Shifer. Undoubtedly, one of the best stories of 24, with the best voice acting from a neural network (Nafanya was especially incomparably voiced. A brilliant neuron)
What about the gameplay? I can’t call it outstanding, but it constantly changes locations, situations and gameplay features, which is very pleasing. There are 3 things that are not encouraging: a large number of trips back and forth, as a tribute to the original; a weapons store that doesn’t work for many players, which is why they have to use cheats to complete the project, and of course, rather dull shootouts with bots. They are spaced far away, even if they have super weapons, you can easily kill them all with a basic weapon or a rifle from a distance. For me, these things spoil a good action movie for 10 minutes, turning it from one of the best representatives of the genre into just a good project, but not without flaws. 7/10
Now we have a remake of the famous “Roundup”, which is famous only for the main goal of the years, which the author so delicately presented on the cover (I wonder, is it even possible to write this on Liberty? Although if, as a harmless joke, I get banned for 2 weeks, so what? talk about it).
The project, with inimitable precision, remakes the great scenes of the original, giving them even more comedy, pathos and coolness, twisting a new plot that surprisingly fits into the original about Sanya’s struggle not just with Nathanya, but with the entire deceitful and totalitarian housing and communal services system that imprison poor residents for life just. The project ends with Sanya's victory, but with victory in the war with housing and communal services, hinting at a continuation with the great and terrible Vitya Shifer. Undoubtedly, one of the best stories of 24, with the best voice acting from a neural network (Nafanya was especially incomparably voiced. A brilliant neuron)
What about the gameplay? I can’t call it outstanding, but it constantly changes locations, situations and gameplay features, which is very pleasing. There are 3 things that are not encouraging: a large number of trips back and forth, as a tribute to the original; a weapons store that doesn’t work for many players, which is why they have to use cheats to complete the project, and of course, rather dull shootouts with bots. They are spaced far away, even if they have super weapons, you can easily kill them all with a basic weapon or a rifle from a distance. For me, these things spoil a good action movie for 10 minutes, turning it from one of the best representatives of the genre into just a good project, but not without flaws. 7/10
As I stated earlier it should be a mix between those cars and kurumafied to not look similar or too squary... Also it could take a complete 180 turn and the «first kuruma» could be based on Pontiac Club de Mer/Potomac Elysium
I did everything according to the instructions, everything works, but the LCPD and Police inscriptions are still black. What to do
Hey what shotgun are they holding because it has two barrels can you tell where you got that
https://ibb.co.com/DYFCd5D
https://ibb.co.com/mb7b6kg
https://ibb.co.com/Kb1qKZj
I have some request: AT-200, Taylair AT-400 and Viper
https://ibb.co.com/mb7b6kg
https://ibb.co.com/Kb1qKZj
I have some request: AT-200, Taylair AT-400 and Viper
Make a mod so that you can somehow remove the smoke from the game so that it doesn’t log, please
dodge monaco/dodge dynasty since they're consider the intrepid's predecessors (and a lil bit kurumafied on its looks)
Hands through the steering wheel, the tidy doesn’t work, its settings are garbage
Bro gta san andreas android mod resident evil 4 remake ada 'dress' skin make do it
Sorry, Are you dumb? Did you take the pickup multiple times till you returned to the original clothes? I swear it's still there so stop making these useless comments
not sure if this one better but i try few other car from this guy and interior like garbage
One of the best mods, without irony. It radically changes the same Federation Council!
The mod replaces models and textures in gta3.img and gta3.txt files.
you must choose to install it with Alpha or without Alpha dont install both of them.
if you have a powerful mobile i recommend you to install it with Alpha.
have a nice day
you must choose to install it with Alpha or without Alpha dont install both of them.
if you have a powerful mobile i recommend you to install it with Alpha.
have a nice day
I need an explanation on how to install it. Sorry if my English is bad because I'm still studying
I take my words back, this is not even close to the projects I described above.
I watched the walkthrough on Lisov’s stream and I can say that the project is quite “unusual”.
On the one hand, we have a very complex story, with a bunch of PMCs, references to the author’s previous project, constant drama between characters, etc. But on the other hand, we have literally Tarantino’s dialogues, translated by Goblin, which are quite difficult to read, because they last quickly, the camera often stands in one position, which is why it is often not clear who is speaking, plus, when writing these dialogues, the author, apparently, used the large Russian encyclopedia of curses, because there are simply incredible turns of words, and every time they are becoming more and more assertive.
The first half of the project is completely boring, because it operates according to the formula: Dialogues, characters argue among themselves (They argue for a very long time! And very often! Which is annoying) without any particular reason, constantly going around and around the same theses, then action, and that's it. And the characters themselves suffer from bipolar disorder, because their characters constantly fluctuate, in general: very mixed feelings from the project, it cannot be called bad but also good, in general, one such big paradoxical project.
It’s worth giving credit to the author, he made the soundtrack himself, respect! Although it is quite monotonous, most of the compositions are ambient; for some soundtracks, rather “caustic” sounds are used, which put a little pressure on the brain. I liked the melody in the composition “The city of shining light”.
Well, that's all, basically. Described my fresh impressions, so to speak)
I watched the walkthrough on Lisov’s stream and I can say that the project is quite “unusual”.
On the one hand, we have a very complex story, with a bunch of PMCs, references to the author’s previous project, constant drama between characters, etc. But on the other hand, we have literally Tarantino’s dialogues, translated by Goblin, which are quite difficult to read, because they last quickly, the camera often stands in one position, which is why it is often not clear who is speaking, plus, when writing these dialogues, the author, apparently, used the large Russian encyclopedia of curses, because there are simply incredible turns of words, and every time they are becoming more and more assertive.
The first half of the project is completely boring, because it operates according to the formula: Dialogues, characters argue among themselves (They argue for a very long time! And very often! Which is annoying) without any particular reason, constantly going around and around the same theses, then action, and that's it. And the characters themselves suffer from bipolar disorder, because their characters constantly fluctuate, in general: very mixed feelings from the project, it cannot be called bad but also good, in general, one such big paradoxical project.
It’s worth giving credit to the author, he made the soundtrack himself, respect! Although it is quite monotonous, most of the compositions are ambient; for some soundtracks, rather “caustic” sounds are used, which put a little pressure on the brain. I liked the melody in the composition “The city of shining light”.
Well, that's all, basically. Described my fresh impressions, so to speak)
The speedometer is based on standard dials. The texture is like a crutch plug, without it it flies out. I just made an empty texture transparent and removed this crooked cloud
Nevertheless, it is clear that the author tried, came up with something, tried to make exactly a project, and not a set of ghetto missions. So I hope you try harder next time with a little more experience. 4/10